The interactive science learning method consists of a sequence of hands-on
experiments with matching computer simulations that connect a student's
prior experience to core science concepts, and the apparatus implements
the learning method. A tutorial is employed to evoke a student's prior
experience, and equates that experience with a hands-on laboratory
experiment performed by the student. Computer generated simulations
emulate the hands-on experiment to reinforce the concept, by picturing
the phenomenon more completely and by allowing the student to
instantaneously see how changing input variables affects an outcome, and
may also extrapolate the concept to different physical scales. A remote
sensor device, such as may for example incorporate an accelerometer
feature, can be employed to transmit, in real time, signals containing
information that is representative of phenomena that are sensed or
experienced by the student, for use in the computer-generated
simulations.