A system and method for enabling users and developers to store data on a number of different types of local and remote devices connected to a multimedia console or a gaming console. The range of available storage devices creates issues that are addressed to avoid apparent inconsistencies in storage performance (e.g. latency). A consistent method of reading and writing data is provided such that end users and developers do not have to be concerned with restrictions and limitations inherent to various devices.

 
Web www.patentalert.com

< Distributed on-demand computing system

> System and method for record retention date in a write once read many storage system

> Trusted patching of trusted code

~ 00543