A board game for facilitating health education by involving players in scenarios leading to either "health" or "illness." Players move game pieces along a path (16) between "health" (18) and "illness" (20) by drawing game cards depicting various health-related content specific to the theme of the game, deciding if the scenario relates to health or illness, and then moving the game piece in the appropriate direction to a corresponding color-coded space.

 
Web www.patentalert.com

< In car entertainment unit including printer

> Construction set utilizing magnets

> Advanced aperture framework balloon display

~ 00506