A method and system for computing scores and determining a winner between a plurality of users playing a plurality of different games on an interactive gaming network. Players are sequentially assigned to a player group as they initially log on to the gaming network. Each player selects and plays a game to produce a present raw score value which is converted into a present ranked percentage score value by calculating the percentage of past raw score values for the selected game that are below the present raw score value. A handicap value is added to the present raw score value to determine a normalized game score that can be compared to the normalized game scores of other users playing the same or different games in any combination. An average of a minimum number of game scores are used to compare players within the same player group.

 
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< Frame capture of actual game play

> Transaction assisting apparatus and recording medium

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