This invention is a system for interactive learning for language and other studies, providing an immersion experience with other students. Program material, which can be easily and inexpensively recorded by teachers, students and other users, is encoded to make it interactive when it is decoded upon playback, in such a way that the part that the student is to speak, sing or play is played back through the student's headphones, prompting the student to perform the part properly in response to on-screen action, while the rest of the program material's audio, such as other characters' dialogue, is played back through a loudspeaker. The student-performed part is then recorded, so that upon playback the student can see how his or her efforts sound, compare with the original and/or mesh with the rest of the program. This permits the user to write dialogues, skits, words, expressions, lyrics, etc., to record them, and use the recordings for effective interactive voice training. These encoded pieces can be exchanged with other users, even via the internet across the world, to promote linguistic and cultural exchange and understanding.

 
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