A method and apparatus for assisting golfers and improving their game including a plurality of electronic devices. Such devices include a global positioning system device, cellular technology device, a wireless modem, a low power radio frequency transceiver and cellular digital packet data technology device. A handheld proprietary touch screen personal computer for a golfer is adapted to transmit and receive information with the peripherals. An operating system allows a golfer to interface with the computer. Software performs the necessary operations based upon the input and output of the personal computer.

 
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< Method and apparatus providing decentralized, goal-orientated adaptive learning in an adaptive orthogonal frequency division multiplex communication system

> Gaming device and method

> Internet game show in which visual clue is progressively exposed to contestants

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