Multipurpose memory system for use in a graphics system

   
   

A graphics system may include a frame buffer, a processing device coupled to output data, a multipurpose memory device that includes a plurality of storage locations and is coupled to store data output from the processing device, and a multipurpose memory controller coupled to the multipurpose memory device. The multipurpose memory controller may be configured to allocate a first plurality of the storage locations to a first image buffer configured to store image data, a second plurality of the storage locations to a first texture buffer configured to store texture data, and a third plurality of the storage locations to a first accumulation buffer configured to store accumulation buffer data. The multipurpose memory device may be configured to include a first image buffer, a first texture buffer, and a first accumulation buffer at the same time.

 
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