Control system for controlling object using pseudo-emotions and pseudo-personality generated in the object

   
   

An autonomous device behaving adaptively to a user includes a sensing unit; a recognition unit for recognizing user's command, a current user-related status, and a current user-unrelated status based on the sensed signals; a pseudo-personality-forming unit for establishing a pseudo-personality based on the result of the preceding recognition; a pseudo-emotion-forming unit for establishing pseudo-emotions based on the result of the preceding recognition and the pseudo-personality; an autonomous behavior-establishing unit for selecting autonomous behavior based on the result of the preceding recognition, the pseudo-personality, and the pseudo-emotions; a new behavior pattern generation unit for generating new patterns of autonomous behavior, linked to the autonomous behavior-establishing unit; a commanded behavior-establishing unit for constituting commanded behavior in accordance with the user's command; a behavior control unit for controlling behavior by combining the autonomous behavior and the commanded behavior; and an output device outputting the controlled behavior. The device comes to be viewed as a "pet" or a "friend" in a relatively short time.

 
Web www.patentalert.com

< Method to augment imagery to display 3-D probabilistic object locations

< System and method of providing personal calendar services

> Field/reservoir optimization utilizing neural networks

> Information filtering method and apparatus for preferentially taking out information having a high necessity

~ 00184