Transporting objects between a client and a server

   
   

An environment for developing clientside/serverside code is disclosed. The environment supports the perception that the server space and client space are seamlessly joined into a single program execution space. An outgrowth of the single execution space includes effective event handing on the server through enabling created objects to migrate effectively between the server and client.

 
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< System and method for computer-assisted manual and automatic logging of time-based media

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> Method and apparatus to facilitate transactional consistency for references in object-relational databases

> System and method for dynamically adjusting data values in response to remote user input

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