Method and system for distributed syndicate gaming

   
   

A gaming system comprising gaming machine terminal means operable by at least one member of a syndicate of members, server means for monitoring interactions on the gaming machine terminal means, wherein the gaming machine terminal means and the server means are linked by a communications network and a syndicate member is able to communicate with another syndicate member using the gaming machine terminal means. A syndicate member is identified to the system through a member identification means and is able to operate the gaming machine terminal means using the member identification means.

 
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