A virtual game environment in which characters are allowed to give help to one another and in which the game tracks the amount of helpfulness of each character is provided. Characters may be rewarded or paid for giving help to each other. In some embodiments, help may be given in the form of advice.

 
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< Apparatus and method for controlling clearing in a falling object game with a sequence bar

< Body rotation type portable terminal

> Managing users in a multi-user network game environment

> Computer-based, interactive, real-time card selection game

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