My child educational board game, "Word Battle", requires players to approach word learning, sequencing, and construction from a naval/military strategist point of view in that instead of targeting objectives in a mere hit-or-miss situation, where the goal in and of itself is to reach and eliminate occupied coordinates, he/she must locate and actually identify the quality of opponents' pieces (these being letters) before the other competitors capture or eliminate out of play all his/her own word patterns.

 
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< Game and the method of playing the game

> Game-playing apparatus, and in particular game-playing apparatus incorporating electric shock means

> Poker game with blind bet and player selectable play wager

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