A game apparatus obtains acceleration data representing an acceleration vector in at least two predetermined axial directions of the input device repeatedly, then calculates a change amount of each of the acceleration vectors represented by acceleration data obtained during a predetermined swing period, and then calculates an accumulated value obtained by accumulating the calculated change amounts. A swing strength of the input device is calculated based on the accumulated value. The game processing is executed using the calculated swing strength.

 
Web www.patentalert.com

< Game apparatus utilizing touch panel and storage medium storing game program

> Extreme baseball game

> Training device for exercising muscle groups of the entire body

~ 00576