A commodity board game teaches reducing risk by accumulating indicators that support the direction of the trade. The more indicators accumulated to support a trade, the less risk the player has in making a profit, which is similar to real-life commodity trading. The board game includes a board with a peripheral track marked with spaces for beginning, indicators, advice/payments, entry into contracts, exit techniques, contract, rest or marathon for charity and vacation; a board center; and a plurality of places for cards to be drawn, comprising entry, contract, indicator and advice/payments; a plurality of types of cards that include entry cards that represent the entry technique and expected market movement; indicator cards comprising a plurality of different groups, but all showing an up or down arrow and a representation for significance weighting; and advice/payment cards comprising teachings and market news, the teachings involving receipt or payment of money and market news affecting any player in a trade; at least two numbered dice; a market die comprising six faces, each indicating a different market; a plurality of game pieces for marking a player's progress around the board; a plurality of protective stop chips for a player to lessen a loss; a billboard plaque showing the standard amounts for trades in the different commodities and the parameters for ending trades; a plurality of money of different amounts; and instructions on how to play the game.

 
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