A gaming device that randomly generates and displays a set of different amounts on a display device. In one embodiment, the game generates three amounts. The game asks the player to pick one of the amounts for which the player thinks that the game will generate a comparison amount having a higher value. That is, the game asks the player to pick an amount that will be less than the generated comparison amount. Or, the game can ask the player to pick an amount that will be higher than the generated comparison amount. Alternatively, the game can ask the player to pick, for one of the displayed amounts, whether a generated comparison amount will be higher or lower than the displayed amount. In any of these three embodiments, if the player is correct, the game provides an award to the player.

 
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> System, method and computer program product for dynamically measuring properties of objects rendered and/or referenced by an application executing on a computing device

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