A method and system for interactive learning provides help for a user to
improve their overall academic skill and automatic processing ability,
while focusing on the four major areas of teaching; tactile, kinesthetic,
visual, and auditory skills. The interactive learning games can be
developed for any type of personal computer or video gaming system that
utilizes an interactive controller such as a joystick, keyboard, dance or
pressure pad, instrument simulator, and the like. The user will be asked
a question and will select an answer based on the type of game being
played. A question appears on the screen and the user has a preset time
limit to correctly answer and react to the question in accordance with
the type of game being played. The actual playing of the game is directly
related to the user's actions, whether or not the user answers the
question correctly. The goal is to keep the user engaged and playing the
game at all times while learning the particular subject matter being
presented, rather than worrying about having to repeat or review subject
matter. A teacher, parent or other administrator can set the skill level,
set the subject matter, set the question type and track or monitor each
user's progress.