A game apparatus and method wherein one or more players move along a path according to predetermined rules of movement. The path is a sequence of adjacent boxes outlined in the path; and graphics are associated with each box, wherein the graphics designate one or more body parts of the player moving along the path that must touch a playing surface of the associated box. Preferably the graphics also specify one or both of the location and the orientation of the designated body part's touch. The boxes are movable tiles having a plurality of two or even three dimensional shapes and sizes which can be releasably attached to each other. Thus game players can create a myriad of unique game paths with a wide range of challenge level for maintaining interest, encouraging creativity and exercise.

 
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