A method and devices are disclosed for instructing students in a physical skill and allowing students to experience specific physical movements involved in a sport or physical skill. The method, program and system comprise instructions, stories, structured activities, games, mechanical figures, and devices which synergistically engage the student's kinesthetic learning facilities. Stimulation of these learning facilities is achieved by engagement in multi-sensory interaction, simulation of physical movements, demonstration of the underlying physics of the movements, interaction with structured activities and games. Educational devices using process-oriented methods are disclosed to engage multiple learning styles in the process of instruction of a sport or physical skill. These devices may include visual, manipulative, and computer-adapted models designed to allow visual, auditory, kinesthetic learners to learn and experience the sport or physical movement. Further, this invention allows motion-impaired individuals a unique opportunity to experience a sport at a kinesthetic level.

 
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