A method of training team participants to learn XP practices for generating a required application for a customer includes selectively using a combination of numeric, alphanumeric and pictorial puzzles/brain teasers and a set of role play instructions upon the training team participants learning of theoretical aspects of Agile methodology practices. The method delivers twelve programming practice-requirement-skills of: Onsite Customer, Planning Game, Small Iterations, Simple Design, Metaphor, Re-factoring Metaphor-use, Pair-Programming, Collective ownership, Sustainable Pace, Coding Standards, and Testing and Continuous Integration. The learning kit through timed iterations assists in designing, testing and code-release conforming to coding standards. The learning kit assists in producing the required code for the customer within time constraints of several iteration steps which precede code generation. The participants work and learn in team pairs which can be rotated if necessary.

 
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