An operating system architecture is based on a service model in which active entities (services) are containers for objects having a number of interfaces specified through a contract language that is a subset of the language in which the service is coded. Services may reside in the same address space or may reside in separate address spaces, without changing the programming model or compiled binaries. The location of a service is independent of the location of the service's clients and of services the service calls.

 
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