Methods and apparatus for operating games and contests, utilizing a unique point system, whereby the excitement of participating in traditional games of chance, gambling style games and sport event outcome contests can be realistically emulated, without requiring participants to stake or risk anything of value, other than the personal efforts of the participants in playing the games or participating in the contests or in obtaining access to the Internet or in going to brick and mortar sites where participation in the games and contests is possible, inasmuch as the points that are used by participants are given to them by the sponsors of the games and contests free of charge and can be used for participation in the games or contests without risk of loss, i.e., all points that are given to participants are never, in reality, "lost" and are, at any and all times, redeemable for cash and/or prizes. More specifically, participants are afforded the opportunity to emulate the experience of real money gaming through the thrill of amassing point "winnings," or the agony of suffering point "losses," with absolutely no risk of experiencing the financial devastation of real money gaming or contests, inasmuch as participants cannot put any consideration, not even the points that they have been given, "at risk." The only "risk" to a participant is that the participant will become "hooked" by the entertainment experience and thus participate more often and longer and thereby be exposed to a greater number of messages from the sponsor--in the same manner that previous forms of entertainment such as radio and television have sought to present better and better programming to entice listeners and viewers to tune in more often and listen/watch longer and thereby be exposed to greater numbers of radio and tv commercials.

 
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> Method and apparatus for health and disease management combining patient data monitoring with wireless internet connectivity

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