An instructional game for transferring compliance knowledge to practice for mandatory or rule-based equipment procedure and task requirements. One exemplary embodiment of the invention utilizes a game architecture developed around a morphological field analysis of parameters that can influence compliance adherence. The process of designating parameters and defining relationships between the values of the parameters on the basis of internal consistency (standards and cognitive constructs) and cause and effect or causes that affect (performance/normative standards) supported through machine processing serves as the core structure of the game. This structure is used to generate in-game object and path determination, strategies and scenarios for development, post game performance assessment, probable non-compliant analysis and multiple play service provision, useful for communicating protection and prevention information.

 
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