In a video graphics game apparatus, a game operation controller device is used to select at least one of a plurality of items which are accessible by a player object to use as throwable items. A target object specifier is used to specify an object existing in a direction in which a throwable item is to be thrown. The effectiveness of the throwable item on the target object is determined based on stored item/object correspondence information defining which throwable item is effective on which object on an item-by-item basis. A game display controller provides an aiming point on the display indicating a direction in which the throwable item is to be thrown, the aiming point being displayed in a manner or mode that is varied depending upon a result of the correspondence determination.

 
Web www.patentalert.com

> Gaming system and method using incoming communications history data for variability

~ 00384