A method and system that can efficiently broken objects in a real-time constrained network. The method and system provide two main types of interfaces: client object and server object interfaces. Each client object and server object is instantiated from a class derived from a base class. The class libraries may be written in any object-oriented programming language and compiled on to any platform. Thus, the methodology and system are easily ported to other platforms. Additionally, mirrored client and server objects may be generated which allow an object to behave both as a client and as a server.

 
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> Method and system for clustering computers into peer groups and comparing individual computers to their peers

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