A method for playing a game in which one or more contestants endeavor to
transform a list of personal desired wishes into awarded prizes. The game
offers two mechanisms-knowledge version and luck version for realizing
these wishes. External participants may become involved in the game and
fulfill their own personally selected wishes. The external participants
may obtain the unfulfilled wishes lost by the contestants. In a preferred
embodiment of the present invention a website "arena" is provided, which
uniquely connects personal needs and desires of individuals with
potential suppliers of these desired products and services. The arena
enables participants to accumulate credit points. The game--typically a
TV game show--stimulates the general public to take part in the arena,
promotes it, and creates a competitive advantage over e-commerce sites.