An educational, interactive toy that symbolically represents emotions
through visual, kinesthetic, and linguistic means. The toy includes a
plurality of playpieces. Each playpiece is generally symbolic of a
particular emotion, e.g., love, happy, sad, mad, and scared,
respectively. The toy also includes a container having a storage chamber
into which the playpieces may be independently stored or withdrawn during
the course of play. The toy helps an individual understand that the
process of emotional experience occurs when individual emotions are
named, verbalized, and expressed via a combination of one or more of
action, language, facial expression, and/or voice tone. The toy invites
children to name and express specific emotions.