A method for designating the attributes of a character in a game: providing a plurality of replaceable stackable pieces in which each stackable pieces in which each piece represents a attribute of the character/creature in play. A dynamic game piece representing a character/creature for use in a role play or simulation game comprising: a plurality of interchangeable stackable game pieces wherein; basic colored plates can be used to represent statistical information such as health status, magical effects, equipment in play, timing, spatial effects, etc. in conjunction with miniatures. Also, wherein; specialized pates can be painted to represent creatures/characters to be used as an alternative to miniatures or other tokens and are marked to indicate direction. Also, wherein, packaging of the game pieces can be accomplished in a way as to create a collectable aspect to the pieces.

 
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