The play of a child's educational game to teach skills, such as color recognition, in which free ends of "color" straps in assigned locations are interconnected to demonstrate the child's comprehension of color recognition, and in which adult intervention between preliminary and subsequent demonstrations consisting of changing of the assigned positions of the straps rules out that the subsequent demonstration is based on remembered positions of the straps rather than on color recognition selection, thereby contributing to the educational value of the game.

 
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< Audio input jack assembly in a vehicle

> Method for controlling an in-flight entertainment system

> Gaming device having a bonus round with a win, lose or draw outcome

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