A server-based video game system maintains a number of video game characters
having
computer-simulated genetic ("digenetic") structures that prescribe a number of
physical and cognitive performance traits and characteristics for the video game
characters. The system allows end users to establish remote online access to the
game characters (via, e.g., the Internet). The results of competitions and training
activities are based upon the game characters' digenetics, the conditions of the
game environment, and the game characters' current levels of physical and cognitive
development. The game characters' performance capabilities and cognition are updated
continuously in response to the results of competitions and training activities.
Competition and training results can be processed by the game servers and transmitted
to the end user presentation devices for graphics rendering. In this manner, the
video game system need not be burdened by network latency and other delays. The
game system also supports game character breeding; game character evolution based
upon the digenetics; and game character buying, trading, selling, and collecting.