A game is provided in which a horse race is simulated. The game layout includes a contiguous lane divided into a plurality of spaces, each of which is designated with a particular task or event. A unique space, designated the Winner's Circle, is located at or near the center of the board and is connected to the contiguous lane by at least one space, designated the Stretch. A player's token moves around the board a number of spaces within the lane according to the outcome of a random number generator. A player landing on a space will take one of a series of action determined by the designation of the space on which his or her token lands. Three sets of spaces, designated WIN, PLACE or SHOW, direct the player to answer a horse racing trivia question selected at random by another player. If the player answers correctly, he or she is awarded a pari-mutual ticket, which is used to place a wager on a simulated horse race. Simulated horse races are run whenever a player lands on a space designated for a race. Players who successfully bet on a simulated horse race are awarded game money and, when sufficient game money is accumulated, may leave the contiguous lane and enter the Stretch and the Winner's Circle. The first player to enter the Winner's Circle and successfully answer a horse racing trivia question is the winner of the game.

 
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< Game with multiple chambers

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> Speed wheel

~ 00251