In a video gaming environment, a player is enabled to interact with the environment. Further, a score and/or performance of the player in a particular session is machine detected and fed fed back into the gaming environment and a representation of said score and/or performance is displayed in visual form through an item that identifies the player in question. In particular, the method automatically takes up a video image of the player in question as said representation for subsequent video display in said gaming environment.

 
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< Network-linked interactive three-dimensional composition and display of saleable objects in situ in viewer-selected scenes for purposes of promotion and procurement

< Computer enabled training of a user to validate assumptions

> Vertical situation display terrain/waypoint swath, range to target speed, and blended airplane reference

> Device and assembly for providing linear tactile sensations

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