A play cube comprises a set of at least four pictorial representations of different emotional states (e.g., "happy", "sad", "angry", "proud"), with each state depicted on a different face of the cube. One other face of the cube may included a mirrored surface. The cube is used to assist children in learning and identifying emotional states using various processes: visual (seeing lenticular holographic photos), spatial (drawing facial elements of emotional sates), auditory (recording and hearing their own voices depicting emotional states). One embodiment of the inventive play cube includes an embedded game/song element, where the child can respond to different requests within the game/song by touching the associated (matching) face on the cube.

 
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> Vibratory amusement device for producing concentric illuminated rings

> Attraction

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