A racing game permits two or more players to compete by taking turns incrementally moving their game pieces around a race track comprising a plurality of discrete track positions. Each track position corresponds to a game command or to a race vehicle. Landing on a game command requires the player to perform that command, which may have bonus or penalty effect, depending on the particulars of the command. Landing on a race vehicle provides the player to purchase the vehicle for a defined purchase price, unless another player already owns the vehicle. If the vehicle is owned by another player, the player that lands on that position must pay a vehicle fee to the owner. Becoming race-qualified by purchasing a complete team of race vehicles is an overriding game play goal. Race qualified players are permitted to race for game points and game money, and may engage in a series of races reminiscent of real-world racing series, such as NASCAR, INDY RACING LEAGUE, or FORMULA 1.

 
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> Puzzle apparatus with audible sounds

> Entertainment sound panels

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