Configuration technique for a gaming machine

   
   

A plurality of EGMs are connected within a network. Each of the EGMs is remotely configurable so as to enable an operator to select any desired parameter of the game. The configuration of one EGM may be uploaded to the network and programmed into other EGMs connected to the network. An operator may program the initial EGM at the EGM itself or remotely. In another embodiment, one EGM (a master) may download its configuration settings into other EGMs.

 
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< Turn based video game that displays character battle sequence

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> Communication protocol for gaming system configuration

> Video game with additive translation dictionaries

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