Method to universally connect applications data streams to VRML content

   
   

A method for universally connecting proprietary or non-proprietary biofeedback data streams to multimedia content in a VRML environment, having the steps of acquiring the data streams with a predefined threshold value converting the data streams to values between approximately 0 and approximately 1 (where those values above approximately 0.5 represent success and those below 0.5 represent failure), and hooking the values to an eventIn of a node having a corresponding eventOut associated with it, and passing those values in a form suitable for interpolation.

Un método para universal conectar secuencias de datos propietarias o no-propietarias del biofeedback con el contenido de las multimedias en un ambiente del VRML, teniendo los pasos de adquirir las secuencias de datos con un valor de umbral predefinido que convierte las secuencias de datos a los valores entre aproximadamente 0 y aproximadamente 1 (donde esos valores sobre aproximadamente 0.5 representan éxito y ésos debajo de 0.5 representan falta), y enganchando los valores a un eventIn de un nodo que tiene un eventOut correspondiente asociado a él, y pasando esos valores en una forma conveniente para la interpolación.

 
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> SYSTEM FOR UTILIZING AUDIBLE, VISUAL AND TEXTUAL DATA WITH ALTERNATIVE COMBINABLE MULTIMEDIA FORMS OF PRESENTING INFORMATION FOR REAL-TIME INTERACTIVE USE BY MULTIPLE USERS IN DIFFERENT REMOTE ENVIRONMENTS

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