Game machine and game parlor

   
   

A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.

Uma máquina do jogo permitiu de fazer várias respostas adicionando o estado e a emoção psychosomatic do jogador como uma das condições para determinar a maneira de resposta. O estado psychosomatic do jogador é agarrado para mudar as respostas de acordo com o estado psicológico do jogador empregando um attractor do caos obtido numericamente processando a informação provado do jogador e do índice que indicam o grau como o attractor do caos combina a condição definindo do caos.

 
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