Video game apparatus and method with enhanced player object action control

   
   

A video game apparatus includes a CPU. The CPU detects an action code of a land object existing in front of a hole. If "jump" is the action code, a height (or depth) of the hole is calculated. When the hole height is greater than a predetermined height, a jump distance is calculated for the player object, and the CPU causes the payer object to jump in accordance with that distance.

 
Web www.patentalert.com

< Directionally adjustable turkey pan call

< Method and system for mapping network attacks onto a strategy game

> Industry simulation environment

> Method and apparatus for monitoring casinos and gaming

~ 00101