A method which derives for each triangle to be rendered the values of the texture map coordinates in world space and the screen space two dimensional coordinates across the polygon, utilizes the values to provide two bounding boxes, compares the values of sides of the bounding boxes, and uses these comparisons to select a texture map of a scale which will provide an accurate color representation of a texture value for the pixels of the polygon.

 
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< Method and apparatus for accelerating the rendering of images

< Graphics pipeline selectively providing multiple pixels or multiple textures

> Multiuse input/output connector arrangement for graphics accelerator integrated circuit

> Method of controlling I/O routing by setting connecting context for utilizing I/O processing elements within a computer system to produce multimedia effects

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